Killzone Trilogy Review Ign

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Killzone
The original Killzone logo. Subsequent titles use a similar logo.
Genre(s)First-person shooter
Twin sticks shooter
Developer(s)Guerrilla Games
Guerrilla Cambridge
Publisher(s)Sony Interactive Entertainment
Platform(s)PlayStation 2
PlayStation Portable
PlayStation 3
PlayStation Vita
PlayStation 4
First releaseKillzone
November 2, 2004
Latest releaseKillzone Shadow Fall
November 15, 2013

Killzone is a series of first-person shooter and twin sticks shootervideo games for Sony Interactive Entertainment's (SIE) video game consoles. The main series and the PlayStation Portable (PSP) installment were developed by Guerrilla Games, a subsidiary of SIE, and the PlayStation Vita installment was developed by Guerrilla Cambridge. Killzone consists of six games, beginning on the PlayStation 2 in November 2004 with Killzone, and continued on the PlayStation Portable in October 2006 with Killzone: Liberation. Killzone 2 was released for the PlayStation 3 in February 2009, and Killzone 3 was released in February 2011, also for the PlayStation 3. Killzone: Mercenary was released for the PlayStation Vita in September 2013, followed by Killzone Shadow Fall, a launch title for the PlayStation 4, in November 2013.

Expecting this to be all 3 games on one disc in the vein of the Crash trilogy. “Crackdown 3 Review: A non. Nov 02, 2004  About Genre Shooter Rating Rated 'M ' for Blood, Strong Language, ViolenceSummary Developed by Guerrilla Games, Killzone is a squad-based, first-person shooter, set in the near future during a.

Plot synopsis[edit]

The series is set in the 24th century, showing the galactic war between the Interplanetary Strategic Alliance (ISA) and the Helghan Empire. The Killzone series follows the continuous war between the ISA and Helghast taking place on both ISA Earth colonies and the planet Helghan, the home planet of the Helghast. The series has featured four main protagonists: Cpt/Col. Jan Templar (Killzone and Killzone: Liberation), Sgt. Tomas 'Sev' Sevchenko (Killzone 2 and Killzone 3), mercenary Arran Danner (Killzone: Mercenary), and Shadow Marshal Lucas Kellan (Killzone Shadow Fall). The main antagonist was originally Helghast Autarch Scolar Visari; his death in Killzone 2 brought about the rise of two new antagonists and the hopeful heirs to Visari's throne in Killzone 3: Jorhan Stahl and Admiral Orlock. After Orlock's death and the unknown details of Stahl's death and the destruction of Helghan, now covered in petrusite, the Helghast now live on Vekta with a giant wall dividing them from the Vektans. 'The Black Hand', a Helghast paramilitary terrorist group, was formed under Vladko Tyran, who became an antagonist, along with Lady Hera Visari (Scolar Visari's daughter) who has inherited her father's throne. By the end of Killzone Shadow Fall, it is revealed that the main antagonist is Stahl, who managed to survive the events of Killzone 3, but is dispatched by Vektan Security Agency director Thomas Sinclair.

Gameplay[edit]

Killzone, Killzone 2, Killzone 3, Killzone: Mercenary, and Killzone Shadow Fall are first-person shooters. Killzone: Liberation is presented as an isometric twin sticks shooter. The games were developed by Guerrilla Games, except for Killzone: Mercenary, which was developed by Guerrilla Games' sister studio, Guerrilla Cambridge, and published by Sony. Players can carry two different weapons at any given time. Players can either obtain ammo or swap out their current weapons with any weapon dropped by a downed foe or from those scattered around the various maps. In Killzone 3, players can carry up to three weapons, with the third weapon spot reserved for heavy weapons (e.g. machine gun, rocket launcher, etc.).

Online competitive multi-player features up to 16 players in Killzone, 32 players in Killzone 2, 24 players in Killzone 3 and Shadow Fall, and up to 8 players in Mercenary. There are various modes of multiplayer. There is an objective based rotation mode, called Warzone (Killzone 2, Killzone 3, and Shadow Fall), where players play all game modes (2 rounds of Assassination, 1 round of Body Count, 1 round of Capture and Hold, 2 rounds of Search and Destroy, and 1 round of Search and Retrieve) one after the other until all modes have been played. Shadow Fall' game modes in Warzone are slightly different. Operations is a new mode for Killzone 3 which is a cinematic mini-campaign for the multiplayer mode. Killzone 3 features a classic team deathmatch mode called Guerilla Warfare. Shadow Fall also has a team deathmatch, simply titled Team Deathmatch. Killzone and Killzone 3 are the only games in the series to feature offline split-screen co-op for two players, while Killzone is the only game in the series to feature offline split-screen multiplayer in the Botzone mode (Botzone allows players to play against AI bots and is present in each installment). Liberation features an online co-op campaign as well as a multiplayer mode that supports up to 6 players in ad-hoc and up to 8 players on infrastructure. Shadow Fall features an online co-op survival mode for up to 4 players; however, it can only be accessed by purchasing the Season Pass.

Games[edit]

Release timeline
2004Killzone
2005
2006Liberation
2007
2008
2009Killzone 2
2010
2011Killzone 3
2012
2013Mercenary
Shadow Fall

Main series[edit]

Killzone[edit]

Killzone was released for the PlayStation 2 in 2004. The game is set in 2357, where the Helghast Empire has recovered from its defeat in the First Extrasolar War and launched a blitzkrieg against the outer Interplanetary Strategic Alliance (ISA) colony planet Vekta. Vekta's orbital Strategic Defense (S.D.) platforms failed during the initial assault, allowing the Helghast to land swarms of soldiers onto the surface and making it difficult for the outnumbered ISA forces. Captain Jan Templar, the main protagonist, and his squad are ordered back to the base for reassignment, and are sent to find the ISA operative Hakha and the key in his possession. Templar meets other characters who assist him such as Shadow Marshal Luger (a female special operations assassin), a heavy weapons specialist Sergeant Rico Velasquez (a Helghast-hating soldier with an itchy trigger finger), and Colonel Hakha, a half-Helghast, half-Human spy.

Killzone 2[edit]

Killzone 2 was released for the PlayStation 3 in 2009. Killzone 2 follows the events of Killzone and Killzone: Liberation, and is set on the planet Helghan, the home world of the Helghast who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy's homeworld of Helghan. The ISA goal is to capture the Helghast leader, Scolar Visari and bring the Helghast war machine to a halt. The main protagonists is Sergeant Tomas 'Sev' Sevchenko, a battle-hardened veteran of the special forces unit the 'Legion' assigned to Alpha team, who go on a mission to take out the Helghast threat. Captain Jan Templar has been promoted to Colonel and is the Fleet Commander of the New Sun, a Cruiser airship set up in the clouds of Helghan over its capital city, Pyrrhus, preparing for a final attack. During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, Helghan's first true city, the team discovers that the Helghast are a more formidable enemy on their home planet. They adjusted to Helghan's hostile conditions and have harnessed the power of the lightning storms that always occur on Helghan which they can use against the ISA. A cold, barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms.[1]

Killzone 3[edit]

Killzone 3 was released for the PlayStation 3 in 2011 and is the only game in the series to feature a special edition, support the PlayStation Move, and utilize 3D gaming. It follows the events of Killzone 2. Visari, the leader of the Helghast is gone, but the war is far from over. Helghast forces have mounted a devastating counterattack, prompting the ISA (Interplanetary Strategic Alliance) evacuation of planet Helghan. As new Helghast battalions appear, armed with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded. Two new antagonists, Jorhan Stahl and Admiral Orlock, both want to become the new Autarch of Helghan. Sev returns as the protagonist with Rico and Narville. Admiral Orlock eventually becomes the new Autarch due to a circumstantial decision by the Helghan High Council. In a final confrontation between Stahl and Orlock, Stahl murders Orlock, however, the planet Helghan and Stahls ship is nuked by Sev and his team. However, it revealed that a ship crash landed on Helghan and is greeted by two Helghan soldiers.

Killzone Shadow Fall[edit]

A professional model for the Killzone franchise, pictured at E3 2013.

Killzone Shadow Fall was released for the PlayStation 4 in November 2013. It served as a launch title. The game is set nearly 30 years after the events of Killzone 3. Vektans live side by side with Helghans, though their portions of the city are divided by a massive wall that is known as 'The Wall'. Helghan citizens are placed and take refuge inside of Vekta, becoming known as Traitors, since they left their side of The Wall, which was claimed as New Helghan. The protagonist, Lucas Kellan, is orphaned when he and his father, Michael, are spotted with Thomas Sinclair, a Shadow Marshal, who attempts to lead them out of the side that was being taken by the Helghan forces after the 'Terracide' that occurred in Killzone 3. Kellan's father is shot down by two Helghan soldiers when they are spotted, but Lucas is saved by Sinclair.

20 years later, Kellan has been brought up by Sinclair and has become the youngest Shadow Marshal within the Vektan Security Agency (VSA), while Sinclair has become Director of the VSA. Shadow Mashals are specially trained soldiers. Their main mission is to preserve the peace between the Vektans and Helghast and prevent this from declining. During his travels between Vekta and across the Wall into New Helghast as he undertakes missions to deal with possible Helghan threats, he comes to realize that New Helghan is full of civilians who are innocent. He also meets a Helghan Intelligence Operative,'Echo', a half-breed who is Chancellor Visari's daughter. Kellan is imprisoned and tortured when he is caught in New Helghast. Echo helps him escape to find out that Jorhan Stahl has a 'weapon' designed that would annihilate Vektans and half-breeds, which he considers traitors. When Kellan is in reach to kill Stahl; Stahl is shot in the head from behind. Kellan turns to see Sinclair, who also kills Kellan. Sinclair is hailed a hero after killing Kellan and recovering the weapon. Echo, who survived the impact of the crash, sneaks into Vekta and when Sinclair is giving a speech, she assassinates him.

Other games[edit]

Killzone: Liberation[edit]

Killzone: Liberation was released for the PlayStation Portable in 2006. In Killzone: Liberation, two months after the events of Killzone, the Helghast have been dealt a hefty blow from the last game, but the war is far from over. The enemy controls large parts of the planet Vekta, and though the ISA armies are fighting hard, they are losing ground. The rules of war have been cast aside with the sadistic Helghast General, Armin Metrac, employed by the Helghast Emperor Scolar Visari to use brutal measures in order to seize the initiative and strengthen his position further. Jan Templar returns as the main protagonists on a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty. There are 5 'chapters' with 4 levels in which players eliminate the Helghast resistance (The fifth and final chapter was made available to download).[2]

Killzone: Mercenary[edit]

Killzone: Mercenary was released for the PlayStation Vita in 2013. In the game players assume the role of a mercenary who fights alongside either the ISA or Helghast forces depending on which team hires them.[3]

Killzone Trilogy[edit]

Killzone Trilogy is a collection of Killzone, Killzone 2, and Killzone 3 for the PlayStation 3 under Sony's PlayStation Collections line. The original Killzone has been remastered in HD to support 720p resolution and Trophies. The collection also includes all DLC maps for Killzone 2 and Killzone 3. It was released on October 23, 2012 in North America and October 24, 2012 in Europe.[4]

Reception[edit]

Aggregate review scores
As of 19 November 2013.
GameMetacritic
Killzone(PS2) 70[5]
(PS3) 59[6]
Killzone: Liberation(PSP) 77[7]
Killzone 2(PS3) 91[8]
Killzone 3(PS3) 84[9]
Killzone: Mercenary(Vita) 78[10]
Killzone Shadow Fall(PS4) 73[11]

The first Killzone received mixed to positive reviews from magazines and websites. PSM stated that Killzone is 'Graphically stunning and hits the mark in so many ways, it's baffling; they promised us we'd experience future war, and we have.. and come away shaking.' Other reviewers cited technical problems with Killzone, including inconsistent AI, occasional bugs, frame-rate issues, distracting graphical glitches, repetition of the same voices, short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it 'underwhelming and mediocre' and Into Liquid Sky stating that it needs 'more refinement'.[12] Sarcastic Gamer's 'How to Kill a Brand' (a parody of How to Save a Life) criticized Killzone, saying it didn't deserve a sequel.

Killzone: Liberation received positive reviews, earning IGN's award for Best PSP Offline Multiplayer Game of 2006.

Killzone 2 received critical acclaim upon release with a GameRankings score of 90.56%,[13] and a Metacritic score of 91/100.[8]

Killzone 3 received positive reviews upon release with a GameRankings score of 86.38%,[14] and a Metacritic score of 84/100.[9] The first English review of the game was published by PlayStation Official Magazine (UK), which gave the game a 9/10. The review stated 'on a visual level, as a 3D breakthrough, this feels like a watershed moment in a revolution affecting all of gaming'. The review also stated on gameplay terms, 'Black Ops is the only first-person shooter on PlayStation 3 that can match this'. The voice acting, however, was criticised as not being perfect, thus lacking 'emotive punch' and the reason for not receiving a perfect 10/10.[15]

Killzone: Mercenary received positive reviews upon release, with critics praising the quality of the title compared to previous shooters on the Vita. It has a Metacritic score of 78/100.[16]

Killzone Shadow Fall received mixed-to-positive reviews, with a GameRankings score of 73.41% and a Metacritic score of 73/100, making it the second-lowest rated game in the series on both GameRankings and Metacritic. Praise was given to the game's visual presentation and multiplayer modes, while criticism was given to the single-player story and A.I. issues.

About Genre Action, Sampler Rating Rated 'T' for Language, Violence Summary Three hundred years ago, five martial clans peacefully ruled Ohka, the center of the known world. In an attempt to gain total supremacy, the Kirin clan brutally attacked the four other martial clans to secure the Divine Swords, the symbols of absolute power. Kingdom

See also[edit]

References[edit]

  1. ^'Killzone 2 Storyline'.
  2. ^killzone liberationArchived 2011-09-27 at the Wayback Machine
  3. ^Hulst, Herman (August 14, 2012). 'Watch the GamesCom Trailer for Killzone: Mercenary'. PlayStation.Blog. Sony Computer Entertainment America. Retrieved 2012-08-14.
  4. ^Chan, Ken (September 6, 2012). 'Killzone Trilogy joins PlayStation Collection on October 23rd'. PlayStation.Blog. Sony Computer Entertainment America. Retrieved 2012-09-07.
  5. ^'Killzone Reviews'. Metacritic. Retrieved 19 November 2013.
  6. ^'Killzone HD Reviews'. Metacritic. Retrieved 19 November 2013.
  7. ^'Killzone: Liberation Reviews'. Metacritic. Retrieved 19 November 2013.
  8. ^ ab'Killzone 2 Reviews'. Metacritic. Retrieved 19 November 2013.
  9. ^ ab'Killzone 3 Reviews'. Metacritic. Retrieved 19 November 2013.
  10. ^'Killzone: Mercenary Reviews'. Metacritic. Retrieved 19 November 2013.
  11. ^'Killzone: Shadow Fall Reviews'. Metacritic. Retrieved 19 November 2013.
  12. ^'Killzone'. intoliquidsky.net. Into Liquid Sky. Archived from the original on 30 August 2006. Retrieved 8 November 2006.
  13. ^'Killzone 2 Reviews'. GameRankings. Retrieved 19 November 2013.
  14. ^'Killzone 3 Reviews'. GameRankings. Retrieved 19 November 2013.
  15. ^'Killzone 3 review - OPM goes with 9/10'. 2011-01-21. Retrieved 2011-02-02.
  16. ^https://www.metacritic.com/game/playstation-vita/killzone-mercenary

External links[edit]

Wikimedia Commons has media related to Killzone.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Killzone&oldid=949770582'
Killzone
Developer(s)Guerrilla Games
Supermassive Games(PS3)
Publisher(s)Sony Computer Entertainment
Designer(s)Martin Capel
Programmer(s)Michiel van der Leeuw
Artist(s)Jan-Bart van Beek
Composer(s)Joris de Man
SeriesKillzone
Platform(s)PlayStation 2, PlayStation 3
ReleasePlayStation 2PlayStation 3
  • NA: October 23, 2012
  • EU: October 24, 2012
  • AU: November 8, 2012
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game was remastered in HD by Supermassive Games[2] and re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PSN title in 2012.[3]

Killzone takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta.

Prior to its release Killzone was heavily anticipated with several publications considering it to be Sony's 'Halo killer' title. Upon release, however, the game was met with divided responses, with most critics praising Killzone's visuals, art design, soundtrack and atmosphere, but agreed that the final product was disappointing, with criticism also aimed at the game's narrative, characters and gameplay. Despite mixed reactions, Killzone spawned numerous sequels. Its direct sequel, Killzone 2, was critically acclaimed.

Plot[edit]

Killzone takes place in a fictional world set in the year 2357. After nuclear war rendered much of the Earthuninhabitable in 2055, world governments formed an international order known as the United Colonial Nations. Partnering with private firms, the UCN moved to establish human colonies in Alpha Centauri, a system occupied by two planets: Vekta, a rich Earth-like world (named after the CEO of the mining conglomerate Helghan, Philip Vekta), and Helghan, a barren wasteland named after the same company. The Helghan Corporation sought to buy ownership of Vekta as well, but when the UCN imposed sanctions against its unfair business practices, a war broke out (known as the First Extrasolar War), which led to the ISA, the military arm of the UCN, driving the company out of Vekta. In response, the exiled colonists established their own civilization on Helghan, built on the principles of militarism and authoritarianism. The harsh environment and atmosphere killed many Helghans, forcing the survivors to use respirators and air tanks just to breathe. Eventually, the population, now known as the Helghast, mutated into pale-skinned hairless humanoids with increased strength, stamina, and intelligence. Violently xenophobic and convinced of their superiority, the Helghan consider humans to be beneath them, and dream of one day reconquering Vekta and expanding their empire to Earth and the neighboring star systems.

Story[edit]

Scolar Visari, emperor of Helghan, sends the Helghast Third Army to launch a secret invasion of Vekta. Alerted to the attack, the ISA attempt to prevent it with their SD (Solar Defense) network, but are unable to activate it in time to stop the invaders. With the element of surprise on their side, the Helghast quickly overwhelm the unprepared ISA ground forces and capture several strategic locations, including ISA Central Command.

While taking part in an offensive to slow the Helghast assault, Captain Jan Templar, a veteran ISA officer, is summoned to a meeting by his mentor and close friend, General Bradley Vaughton. Vaughton discloses that the ISA has requested assistance from the UCN and are working to restore the defense network. He also reveals that Colonel Gregor Hakha, a half-Helghan intelligence officer, had, on his orders, infiltrated the inner circle of Third Army commander General Joseph Lente, only to vanish while traveling to an extraction point in Vekta's slums. As Hakha is the only individual with knowledge of how the invasion bypassed SD, he assigns Jan to locate him. After fighting his way through the Helghast occupying the exterior of Central Command, Jan runs into Luger, a former comrade who is now working with an elite ISA division known as the Shadow Marshals. He also recruits the services of Ricardo Velasquez, an ISA gunner seeking revenge for the massacre of his entire platoon.

Home Mega Man X series Mega Man X4 Bosses Guide Zero's Bosses. Zero's Bosses. There are two listings of the bosses here, one for X and one for Zero. Each list has the bosses organized in an order which allows you to be able to use the correct special weapon or technique to defeat them with. X's Bosses will include the boss' attack. Mega man x4 boss order Mega Man X4 Boss Guide and Boss Order Garri Bagdasarov / July 24, 2018 The Mega Man X Legacy Collection features eight of some of the best retro titles around.

After rescuing Hakha, the team discovers that General Stuart Adams, the overseer for SD, is secretly working for Lente. He murders Vaughton and takes control of the system, planning to use it to destroy the relief fleet headed to Vekta. Under Jan's leadership, the team destroys several Helghast bases and infrastructure projects, eventually intercepting and killing Lente when he tries to deal with them personally. Adams retreats to the SD control center and tries to reason with the group, explaining that the Helghast will stop at nothing to reclaim Vekta, regardless of how many lives they lose. Nevertheless, the team disables the station and escapes just as the fleet destroys it, killing Adams. Jan and Luger speculate about what the future holds, realizing that the real war is far from over.

Voice cast[edit]

  • Kal Weber as Captain Jan Templar
  • Taylor Lawrence as Shadow Marshal Luger (credit as Jennifer Lawrence)
  • Tom Clarke Hill as Sgt. Rico Valasquez
  • Sean Pertwee as Colonel Gregor Hakha
  • Brian Cox as Scolar Visari
  • Steven Berkoff as General Joseph Lente
  • Ronny Cox as General Stuart Adams
  • Bob Sherman as General Bradley Vaughton
  • John Schwab as Additional ISA Voices
  • Kenny Andrews as Additional ISA Voices (credit as Kennie Andrews)
  • Kerry Shale as Additional ISA Voices
  • Eric Meyers as Additional ISA Voices (credit as Eric Myers)
  • Larissa Murray as Additional ISA Voices
  • Jonathan Keeble as Additional Helghast Voices
  • Gary Martin as Additional Helghast Voices

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic70/100[4]
Review scores
PublicationScore
Edge6/10[5]
EGM7.5/10[6]
Eurogamer5/10[7]
Famitsu31/40[8]
Game Informer7.5/10[9]
GamePro[10]
GameRevolutionC[11]
GameSpot6.9/10[12]
GameSpy[13]
GameZone7.8/10[14]
IGN7.5/10[15]
OPM (US)[16]
Detroit Free Press[17]
The Sydney Morning Herald[18]

Killzone received 'average' reviews according to the review aggregation website Metacritic.[4] Reviewers cited technical problems with Killzone, including inconsistent AI,[15] occasional bugs, frame-rate issues, distracting graphical glitches,[15] repetition of the same voices,[12] short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it 'underwhelming and mediocre'.[15]

Reviewers such as GameSpy[13] claimed that Killzone partly suffered due to the incredible publicity it received before release, raising expectations only for them to go unfulfilled. Despite this, Killzone was admired for its sound effects, its soundtrack, and its presentation of a gritty war zone;[15] it was also credited for its unique hard sci-fi art design.[13] In Japan, where the game was ported and published by Sega on October 27, 2005,[19]Famitsu gave it a score of one seven, one nine, one eight, and one seven for a total of 31 out of 40.[8]

References[edit]

  1. ^van Leuveren, Luke (October 24, 2004). 'Updated Australian Release List - 24/10/04'. PALGN. PAL Gaming Network. Archived from the original on July 2, 2005. Retrieved December 29, 2018.
  2. ^'Killzone HD'. Supermassive Games. Retrieved September 2, 2015.
  3. ^Chan, Ken (September 6, 2012). 'Killzone Trilogy joins PlayStation Collection on October 23rd'. PlayStation Blog. Sony Interactive Entertainment. Retrieved August 16, 2013.
  4. ^ ab'Killzone for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved December 29, 2018.
  5. ^Edge staff (December 25, 2004). 'Killzone Review'. Edge. No. 144. Future plc. p. 84. Archived from the original on June 28, 2012. Retrieved December 29, 2018.
  6. ^EGM staff (December 25, 2004). 'Killzone'. Electronic Gaming Monthly. No. 186. Ziff Davis. p. 124.
  7. ^Reed, Kristan (November 25, 2004). 'Killzone'. Eurogamer. Gamer Network. Retrieved December 29, 2018.
  8. ^ ab'this week Famitsu..'NeoGAF. NeoGaf LLC. October 19, 2005. Retrieved December 29, 2018.
  9. ^Kato, Matthew (December 2004). 'Kill Zone [sic]'. Game Informer. No. 140. GameStop. p. 176. Archived from the original on July 30, 2008. Retrieved December 29, 2018.
  10. ^Four-Eyed Dragon (November 2, 2004). 'Killzone Review for PS2 on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved December 29, 2018.
  11. ^Reilly, Mike (November 29, 2004). 'Killzone Review'. Game Revolution. CraveOnline. Archived from the original on September 24, 2015. Retrieved December 29, 2018.
  12. ^ abShoemaker, Brad (November 3, 2004). 'Killzone Review'. GameSpot. CBS Interactive. Retrieved December 29, 2018.
  13. ^ abcTuttle, Will (November 2, 2004). 'GameSpy: Killzone'. GameSpy. IGN Entertainment. Retrieved November 8, 2006.
  14. ^Aceinet (November 15, 2004). 'Killzone - PS2 - Review'. GameZone. Archived from the original on October 5, 2008. Retrieved December 29, 2018.
  15. ^ abcdeSulic, Ivan (October 29, 2004). 'Killzone'. IGN. IGN Entertainment. Archived from the original on February 24, 2007. Retrieved December 29, 2018.
  16. ^Nguyen, Thierry (December 2004). 'Killzone'. Official U.S. PlayStation Magazine. Ziff Davis. p. 110. Archived from the original on January 26, 2005. Retrieved December 29, 2018.
  17. ^Huschka, Ryan (December 5, 2004). ''Killzone''. Detroit Free Press. Gannett Company. Archived from the original on December 10, 2004. Retrieved December 29, 2018.
  18. ^Ring, Bennett (November 20, 2004). 'No killer, this'. The Sydney Morning Herald. Fairfax Media. Archived from the original on March 31, 2016. Retrieved December 29, 2018.
  19. ^Gantayat, Anoop (August 5, 2005). 'SEGA Brings Killzone to Japan'. IGN. Ziff Davis. Retrieved December 29, 2018.

External links[edit]

Wikiquote has quotations related to: Killzone
  • Official website (Killzone Command Center)
  • Official website(in Japanese)
  • Killzone at PlayStation.com (North America)
  • Killzone at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Killzone_(video_game)&oldid=947041833'